February 23, 2016

Tigers on the Hunt - Two more days







Only two days left before the release of the game. We are working hard on the finishing touches and our friend Idjester is busy showing and playing the game on Twitch. Matrix Games has compiled two play lists on their YouTube Channel where you can watch all videos released so far.

Gameplay videos: http://bit.ly/20PAMRC

Tutorial videos: http://bit.ly/1mSm8LR

Have Fun
Jorgen


February 20, 2016

Tigers on the Hunt

It's been a while since I last updated my blog. I've been busy on different projects, some SASL and mostly Tigers on the Hunt. Tigers on the Hunt, TotH is a computer game that is greatly inspired by ASL. Peter Fisla is the developer and I've been helping him out discussing rules, play testing and created the scenario that will come with the released game. The release is near, February 25th and I've done some tutorials for the players to watch in the mean time. Below is a Gameplay Video that will show you a bit of the game.




and here is a link to the Game page on MatrixGames: Tigers on the Hunt

Jorgen

November 10, 2013

BRT SASL Handed in


The Blood Reef Tarawa SASL rules and missions has been handed in. There has been a lot of work from the whole team and I'm honoured to have been working with such great ASLers. Thanks everybody for you great input. I don't know if and when it is going to be published but it is in the hands of Chas at MMP now.

August 5, 2013

Berlin SASL

I have for some time been working on a Berlin Fall of the Third Reich/Berlin Final Days of the Third Reich/Tyrants Lair SASL project. I have a rough draft and are putting more time on it now to make a good playtest version. There will be new tables, Missions and rules making it possible to play the Platoon Leader CGs. As work progress I will post new information here.

July 31, 2013

BRT SASL update

After a very busy spring I have manage to get the documents up to scratch after all the testers and proffers input. Many great inputs were made, thanks everybody and the rules has taken a giant leap forward. The second playtest version is out to the testers and I'm eagerly awaiting their thoughts.

If you are interested to participate don't hesitate to let me know.

January 20, 2013

BRT development

The Blood Reef Tarawa SASL rules are in playtesting mode. I've enlisted a great team of playtesters that are busy reading and playtesting. They will look for grammatical errors, rules errors, rules to take out or to bring in, mission work-ability and CG work-ability  I'm myself going for mission playtest and started out with my mission numbered BRTM3 Sparing No Expense. It's about the 2nd Battalion 8th Marines attack on the Island Command Bunker and strongpoints east on the Island. I'm in my second playing and some changes has been made. It's a fast and fun mission but also a great tool to learn how to use FTs and DCs on Bunkers.


January 4, 2013

Blood Reef Tarawa SASL

A new year and new challenges. During Christmas I got some time every now and then to continue my SASL development work. This time I choose my Blood Reef Tarawa project. It was fairly well on the way but I managed to get the remaining pieces together to have a first draft ready for testing. There will probably be many changes but we are on our way to get this done for real.

I've been in contact with Chas and he would like to have it done for MMP so now I'm looking for playtesters. If you are interested just write a note in the comments section and I'll contact you. The comment won't be published so don't worry about putting your e-mail address in there.

I'll be back on the progress on this and my other projects.

October 16, 2012

New projects in development

Since handing in the Red Barricades SASL CG rules I done some new development projects. So far I've come quite a way on Pegasus Bridge SASL rules, Blood Reef:Tarawa SASL rules and Berlin Fall of the Third Reich/Final Days SASL rules. There will be SASL rules adaptations and clarifications, rules for making the CGs playable using SASL rules, new tables and new missions. I'll keep you posted on the development and when I'll recruit playtesters.

June 23, 2012

VotG and RB SASL has been handed in

It has really been a while since my last posting on this blog, I've been far too busy to manage it but now there are some openings in my calender.

I'm pleased to announce that the VotG SASL rules and the new RB SASL rules has been handed in to MMP. We are hoping they will be published soon and that they will bring new life into the SASL community.

I'm now looking into new SASL projects, there are several in the making, and we will see what will come out next from my development vein. It depends on my own wishes and others requests. I'll let you know as I progress.

August 11, 2011

VotG and RB SASL - Update August

New update version of the rules just in with latest changes discovered in play test. There are also a nice addition to the rules regarding the Friendly Random Event possibilty. I like this new addition were you have to pay CPP in order to get the possibilty to get a RE. Playtetst should show how it works.



Here is the progress in my ongoing CGII. I'm the Russian player while the SASL System is the German Enemy.


The first picture shows the Front Line after the first scenario. The German ENEMY pushed me back in several places.







The second picture shows the situation after the second scenario. The German ENEMY managed to extend their Front Line quit a bit and my forces are very stretched. Fortunately the third day became an Idle day so I'm ready to stop the next attack and counter attack in the night.





July 23, 2011

VotG and RB SASL - Update July

The playtest of the VotG SASL CGs showed that some changes needed to be done. We will continue the playtest to seek out even more tweaks. We are very close to call it "ready for MMP".

Two new Red Barricades missions are through playtest. Mission r5 and r6 are done and now r7 get the attention.

Here are a picture of my playtest of VotG CGII scenario 2.

February 20, 2011

VotG and RB SASL - Progress

Looks like the playtesting of the VotG Missions are done. They are great and offers an intense gaming experience for the SASL player in the central Stalingrad. We are now going through the rules to seek out errors and wordings to make it a good text document as well.

The Red Barricades Missions are also out on a new round of playtest. So far mission r5 has gott some great tests and that resultet in some revisions. I'm testing Mission r6 at the moment and it feels good. Below there are a picture of my playtest from VASL at the early stages of the mission.


December 28, 2010

VotG and RB SASL - Update

Hi,

lots of play test going on. Toms Missions are being done one by one and we are down to 1 or two more tests.

I've sent out my new RB Missions for play test and they need to be corrected and balanced. I hope to be able to wrap up this SASL project in the firsty quater of 2011.

November 4, 2010

VotG and RB SASL - Progress

Hi,

the work on the VotG SASL rules progresses nicely and there has been som tweaking of the rules that I have to say made them much better and fluid. Tom made some decissions to scrap new rules that were specialy made for VotG SASL and go with the Standard SASL rules instead. I will incorporate these changes into the RB variant shortly and call for some mission playtestings using the new alterations.

Myself I'm currently working on playtesting the VotG v1 Mission and has started a second playtest as the Russian player.

August 2, 2010

GSASL, VotG SASL and RB SASL update

It's been a while and I think it is time to update my blog. I have a lot of SASL stuff going on. I'll run you through them to let you know of new stuff happening and update you on the progress of others.




GSASL: Our Cyranaica campaign had to be put to rest. There was not enough interest to let it continue. Lesson learned was that having a DAKII campaign running parallel made the whole thing take too long before the company commanders get their missions. Hans Mielants and I have started a Stalingrad campaign where we are using the VotG module as a base and have just ended mission 2. We are waiting some Battalion commanders AAR to get the campaign get through to mission 3. Here is a link to Hans Stalingrad GSASL Campaign Site http://www.mielants.com/Simulation/GSASL11.html . Give us a line if you are interested in joining.




VotG SASL: I'm play testing mission v4 "The Department Store" now as a Russian encircled unit in September of 1942. It is great fun and I'm having a hard time. The Germans are closing in even if I got a RE saying that the German attack is slacking.




Here is a picture of my ongoing Playtest.





RB SASL: I've also continued my RB SASL CG and it is very pleasing results so far. Everything works fine and the ENEMY is pressing hard on my Factories. It is time consuming playing a CG but very rewarding. :)


Here is a picture of my playtest of CGIV scenario 3



I have also several other Historical modules in the making for being able to play it using the SASL rules. Not just MMP material but others as well. When there is something to show you I'll post it here.

Take care
Jörgen

July 1, 2010

VotG SASL

I've been doing some testing for Toms VotG SASL lately. It's coming along quit nicely. I had a ball testing Mission 2. We did some changes that made it more challanging and balanced. I will tackle a new mission shortly.


Here is a picture from my test as a German attacking on the 14th of september 1942.


April 7, 2010

Red Barricades SASL CGIV

I'm play testing the new SASL rules for Red Barricades by playing CGIV as Russian. It's been great fun so far and the rules have worked fine. The initial scenario, 25 October I was mostly busy trying to stop the Germans from gaining too much. The scenario was won by me. Good amount of reinforcements made it possible to hold on to enough Factories on the 26 October not to lose the CG. The Germans gained a lot of stone locations and had an easy win. The 27 October fortunately was an Idle day and I could reinforce my front line even more. I think I have enough manpower to stop the Germans from getting 14 Factories now but a lot can still happen. They do have captured 9 so far.





I'm having a blast playtesting and I know the guys in my play test team have as well.





Here is a picture of the perimeter after Scenario 2.





January 3, 2010

GSASL and Red Barricades update

It's been a while since my last posting so here we start 2010 with a small update.

The Cyrenaica campaign suffered from Hans and mine work load. Our jobs sometimes made it impossible to meet up and continue the DAK campaign in a way that was necessey for the GSASL campaign. At end of september we were finaly at a good spot to send out new orders. Now our problem is commanders dropping out. We will see were we are when all mission AARs are in.

My Red Barricades SASL CG project is progressing well. I've made some changes to the rules and tables. Among other stuff I've tweaked the roof top rules taking care of some problems whith generation of Suspect counters. Right now I'm looking into AFV generation in advance Attitude in Bog Terrain.

I wish all SASL players a great playing year.
Jörgen

July 30, 2009

New Red Barricades SASL rules in development

As I told you in previous post I am redeveloping the RB SASL rules. The development has progressed well and feals right. I've made some changes that makes the ENEMY harder to beat and an challange to take on. My own playtest of my new mission went well and it's out for playtest by other players. Myslef I've started a Campaign playtest and chose CGIV as my choice of CG. I'm commanding the Russians as the Germans attack the Barrikady. Te Germans have taken a great deal of buildings and I'm feeling the presure. As the campaign develops I'll let you know how the rules work.


This is after the russian turn 2.

Until next time

Jörgen