Showing posts with label SASL. Show all posts
Showing posts with label SASL. Show all posts

November 10, 2013

BRT SASL Handed in


The Blood Reef Tarawa SASL rules and missions has been handed in. There has been a lot of work from the whole team and I'm honoured to have been working with such great ASLers. Thanks everybody for you great input. I don't know if and when it is going to be published but it is in the hands of Chas at MMP now.

August 5, 2013

Berlin SASL

I have for some time been working on a Berlin Fall of the Third Reich/Berlin Final Days of the Third Reich/Tyrants Lair SASL project. I have a rough draft and are putting more time on it now to make a good playtest version. There will be new tables, Missions and rules making it possible to play the Platoon Leader CGs. As work progress I will post new information here.

January 20, 2013

BRT development

The Blood Reef Tarawa SASL rules are in playtesting mode. I've enlisted a great team of playtesters that are busy reading and playtesting. They will look for grammatical errors, rules errors, rules to take out or to bring in, mission work-ability and CG work-ability  I'm myself going for mission playtest and started out with my mission numbered BRTM3 Sparing No Expense. It's about the 2nd Battalion 8th Marines attack on the Island Command Bunker and strongpoints east on the Island. I'm in my second playing and some changes has been made. It's a fast and fun mission but also a great tool to learn how to use FTs and DCs on Bunkers.


August 11, 2011

VotG and RB SASL - Update August

New update version of the rules just in with latest changes discovered in play test. There are also a nice addition to the rules regarding the Friendly Random Event possibilty. I like this new addition were you have to pay CPP in order to get the possibilty to get a RE. Playtetst should show how it works.



Here is the progress in my ongoing CGII. I'm the Russian player while the SASL System is the German Enemy.


The first picture shows the Front Line after the first scenario. The German ENEMY pushed me back in several places.







The second picture shows the situation after the second scenario. The German ENEMY managed to extend their Front Line quit a bit and my forces are very stretched. Fortunately the third day became an Idle day so I'm ready to stop the next attack and counter attack in the night.





July 23, 2011

VotG and RB SASL - Update July

The playtest of the VotG SASL CGs showed that some changes needed to be done. We will continue the playtest to seek out even more tweaks. We are very close to call it "ready for MMP".

Two new Red Barricades missions are through playtest. Mission r5 and r6 are done and now r7 get the attention.

Here are a picture of my playtest of VotG CGII scenario 2.

February 20, 2011

VotG and RB SASL - Progress

Looks like the playtesting of the VotG Missions are done. They are great and offers an intense gaming experience for the SASL player in the central Stalingrad. We are now going through the rules to seek out errors and wordings to make it a good text document as well.

The Red Barricades Missions are also out on a new round of playtest. So far mission r5 has gott some great tests and that resultet in some revisions. I'm testing Mission r6 at the moment and it feels good. Below there are a picture of my playtest from VASL at the early stages of the mission.


December 28, 2010

VotG and RB SASL - Update

Hi,

lots of play test going on. Toms Missions are being done one by one and we are down to 1 or two more tests.

I've sent out my new RB Missions for play test and they need to be corrected and balanced. I hope to be able to wrap up this SASL project in the firsty quater of 2011.

November 4, 2010

VotG and RB SASL - Progress

Hi,

the work on the VotG SASL rules progresses nicely and there has been som tweaking of the rules that I have to say made them much better and fluid. Tom made some decissions to scrap new rules that were specialy made for VotG SASL and go with the Standard SASL rules instead. I will incorporate these changes into the RB variant shortly and call for some mission playtestings using the new alterations.

Myself I'm currently working on playtesting the VotG v1 Mission and has started a second playtest as the Russian player.

July 1, 2010

VotG SASL

I've been doing some testing for Toms VotG SASL lately. It's coming along quit nicely. I had a ball testing Mission 2. We did some changes that made it more challanging and balanced. I will tackle a new mission shortly.


Here is a picture from my test as a German attacking on the 14th of september 1942.


April 7, 2010

Red Barricades SASL CGIV

I'm play testing the new SASL rules for Red Barricades by playing CGIV as Russian. It's been great fun so far and the rules have worked fine. The initial scenario, 25 October I was mostly busy trying to stop the Germans from gaining too much. The scenario was won by me. Good amount of reinforcements made it possible to hold on to enough Factories on the 26 October not to lose the CG. The Germans gained a lot of stone locations and had an easy win. The 27 October fortunately was an Idle day and I could reinforce my front line even more. I think I have enough manpower to stop the Germans from getting 14 Factories now but a lot can still happen. They do have captured 9 so far.





I'm having a blast playtesting and I know the guys in my play test team have as well.





Here is a picture of the perimeter after Scenario 2.





July 30, 2009

New Red Barricades SASL rules in development

As I told you in previous post I am redeveloping the RB SASL rules. The development has progressed well and feals right. I've made some changes that makes the ENEMY harder to beat and an challange to take on. My own playtest of my new mission went well and it's out for playtest by other players. Myslef I've started a Campaign playtest and chose CGIV as my choice of CG. I'm commanding the Russians as the Germans attack the Barrikady. Te Germans have taken a great deal of buildings and I'm feeling the presure. As the campaign develops I'll let you know how the rules work.


This is after the russian turn 2.

Until next time

Jörgen

July 13, 2009

In development - New SASL material

If you are a frequent visitor to the Gamesquadforum then you probably know that there are two SASL projects in playtest. The first is rules and missions for the Valor of the Guards module and a new type of rules which make it possible to play the four CGs included in the module.

The second is rules and tables for the Finns that will be included in the long awaited Hakka Pälle module. As they are in progress I can't say much about them but they are really well done.

What not many know about is that there are a third SASL project in playtest. It is new rules to be able to play the four existing CGs for Red Barricades. This one I run and it is based on the SASL CG rules for the VotG module. I have MMPs blessing to go ahead with this and I trully enjoy it. The playtest team has given me great comments and the development has a nice flow. I have also made some new missions and with the information that the books from the last couple of years gives on the Barrikady Fighting, there are a lot of material to base the development of Missions on. I intend to add a few new missions to this and the first one I recently playtested myself. It's called "When the Hunted became the Hunter" and takes place in late december when the Russians try to brake through from the encirclement to the south and recapture the Commissar House. So far I'm very pleased and will talk in later postings on new rules and other stuff that makes this run well. Below are a picture from my playtest of my new Mission.
Jorgen


June 6, 2009

It's been a while since I had time to write about my GSASL missions and other new stuff in the SASL world. There will be a change from now on. I'm approaching the end of this semester and I will have plenty of time to write about everything that is happening. Just to mention a few is the progress in the current Cyrenaica Campaign and playtest of new SASL material. Stay tuned for more information in th very near future.

Jörgen

January 21, 2007

SASL Player Aid

The rules of SASL are somewhat complex and hard to remember sometimes. As a help remembering automatic actions and other importent sections a great QRDC has been developt by Daniel Johansson. The QRDC can be found on the Swedish ASL forum http://forum.aslsweden.com//index.php?showtopic=680
Use the one at the bottom.

Mark Drake has updated the map table with the new ASLSK maps. You can find it on his site and it includes VPO value table.
http://www.freewebs.com/heavymetaldrake/asl.htm

AS I find useful links for SASLers I'll include them on my link section.