August 5, 2013

Berlin SASL

I have for some time been working on a Berlin Fall of the Third Reich/Berlin Final Days of the Third Reich/Tyrants Lair SASL project. I have a rough draft and are putting more time on it now to make a good playtest version. There will be new tables, Missions and rules making it possible to play the Platoon Leader CGs. As work progress I will post new information here.

July 31, 2013

BRT SASL update

After a very busy spring I have manage to get the documents up to scratch after all the testers and proffers input. Many great inputs were made, thanks everybody and the rules has taken a giant leap forward. The second playtest version is out to the testers and I'm eagerly awaiting their thoughts.

If you are interested to participate don't hesitate to let me know.

January 20, 2013

BRT development

The Blood Reef Tarawa SASL rules are in playtesting mode. I've enlisted a great team of playtesters that are busy reading and playtesting. They will look for grammatical errors, rules errors, rules to take out or to bring in, mission work-ability and CG work-ability  I'm myself going for mission playtest and started out with my mission numbered BRTM3 Sparing No Expense. It's about the 2nd Battalion 8th Marines attack on the Island Command Bunker and strongpoints east on the Island. I'm in my second playing and some changes has been made. It's a fast and fun mission but also a great tool to learn how to use FTs and DCs on Bunkers.


January 4, 2013

Blood Reef Tarawa SASL

A new year and new challenges. During Christmas I got some time every now and then to continue my SASL development work. This time I choose my Blood Reef Tarawa project. It was fairly well on the way but I managed to get the remaining pieces together to have a first draft ready for testing. There will probably be many changes but we are on our way to get this done for real.

I've been in contact with Chas and he would like to have it done for MMP so now I'm looking for playtesters. If you are interested just write a note in the comments section and I'll contact you. The comment won't be published so don't worry about putting your e-mail address in there.

I'll be back on the progress on this and my other projects.

October 16, 2012

New projects in development

Since handing in the Red Barricades SASL CG rules I done some new development projects. So far I've come quite a way on Pegasus Bridge SASL rules, Blood Reef:Tarawa SASL rules and Berlin Fall of the Third Reich/Final Days SASL rules. There will be SASL rules adaptations and clarifications, rules for making the CGs playable using SASL rules, new tables and new missions. I'll keep you posted on the development and when I'll recruit playtesters.

June 23, 2012

VotG and RB SASL has been handed in

It has really been a while since my last posting on this blog, I've been far too busy to manage it but now there are some openings in my calender.

I'm pleased to announce that the VotG SASL rules and the new RB SASL rules has been handed in to MMP. We are hoping they will be published soon and that they will bring new life into the SASL community.

I'm now looking into new SASL projects, there are several in the making, and we will see what will come out next from my development vein. It depends on my own wishes and others requests. I'll let you know as I progress.

August 11, 2011

VotG and RB SASL - Update August

New update version of the rules just in with latest changes discovered in play test. There are also a nice addition to the rules regarding the Friendly Random Event possibilty. I like this new addition were you have to pay CPP in order to get the possibilty to get a RE. Playtetst should show how it works.



Here is the progress in my ongoing CGII. I'm the Russian player while the SASL System is the German Enemy.


The first picture shows the Front Line after the first scenario. The German ENEMY pushed me back in several places.







The second picture shows the situation after the second scenario. The German ENEMY managed to extend their Front Line quit a bit and my forces are very stretched. Fortunately the third day became an Idle day so I'm ready to stop the next attack and counter attack in the night.